SvgaLib/doc/man3/vga_runinbackground.3

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.TH vga_runinbackground 3 "27 July 1997" "Svgalib (>= 1.2.11)" "Svgalib User Manual"
.SH NAME
vga_runinbackground \- enable running of the program while there is no VGA access
.SH SYNOPSIS
.B "#include <vga.h>"
.BI "void vga_runinbackground(int " stat );
.SH DESCRIPTION
Enable/disable background running of a graphics program.
.TP
.IB stat " = 1"
enables
.TP
.IB stat " = 0"
disables
.PP
Normally, the program is suspended while
not in the current virtual console. A program can only
safely run in the background if it doesn't do any video
access during this time.
As of version 1.2.11 this was changed by Pekka T. Alaruikka <alaruik@cc.hut.fi>
& Michael Friman <no email>
The support for this must be enabled
in
.I Makefile.cfg
of svgalib (which it is by default). Several ways to support this may exist internally.
As of now, only one using proc-fs works.
Using
.BI "vga_runinbackground(VGA_GOTOBACK, void (*" goto )())
and
.BI "vga_runinbackground(VGA_COMEFROMBACK, void (*" comefrom )())
with
function pointers to functions
.BI "void " goto "(void)"
and
.BI "void " comefrom "(void)"
you can setup function to be called
when your program goes to background mode and when it comes
back to foreground. These can be changed at any time, and
passing
.B NULL
as function disables the feature.
Both these new
features require a
.BR vga_runinbackground_version (3)
of 1 or higher. You should check and not call it when the
svgalib in use returns 0.
Also, when writing applications, check with
.B #ifdef VGA_GOTOBACK
.br
.BR " " "/* code using " vga_runinbackground(VGA_GOTOBACK, "
.IB goto )
*/
.br
.B #else
.br
.BR " " "/* code using no goto or comefrom function */"
.br
.B #endif
if you are compiling with an svgalib that supports this feature,
and try to rearrange your source to work without it when
an svgalib version prior to 1.2.11 is used.
The function should be called right after
.BR vga_init (3).
The
.BR bg_test (6)
demos shows the principle operation.
.PP
Please note that background capabilities are in
.B VERY
early stages. Please do not expect that
.B EVERYTHING
works flawlessly when background abilities are enabled in your program.
.SH EXAMPLE
.B vga_init();
.br
.B vga_setmode(G320x200x256);
.br
.B "if (vga_runinbackground_version() == 1)"
.br
.B " " vga_runinbackground(1);
.SH NOTES
Before a program is left background capable, it should be tested well. Most
programs will work just well.
When the program is in background, it can read IO-devices (except keyboard).
This can cause harm, if the programmer does not take this int account. I.e. in games
using a joystick or/and mouse device the game continues reading joystick or/and
mouse as it would be on foreground.
The mouse can be made working correctly also in background, but this means that
svgalib must be configured to use gpm mouse driver.
More information about gpm-linux can be founded from latest gpm packet (by
Alessandro Rubini).
The goto and comefrom routines provide a way to overcome this restriction.
.PP
There are so far two different methods for background running. The first method
use mmap function with FIXED option, which is not recommended by mmap's man page.
It has some probability to fail. But it allows programs to think that
graphics memory is always present.
The second method is just let the functions to write directly graphics memory's
save-buffer. This means that the memory area where graphics information is changes
for the program. The program must always know where to write. This type of action
needs much more work and leaves probably always room for race conditions.
Hopefully the first method proves to be good enough and second method can be
left away.
Neither method allows the use of the graphics card's registers in background.
When registers are used, vc switching is disabled, but the request are queued.
Vc switching is done as soon as possible.
.PP
Generally, accelerated functions will probably cause problems, except when they are
implemented carefully to check for availability of the cards registers.
.PP
User programs should generally not use the graphics registers directly. But if program needs to
use the registers, it has to check if it is in background or not. In the
background state it can not use the registers. For testing the
.BR vga_oktowrite (3)
function can be used. During register access the virtual console must be
locked. A possible code fragment might look like:
.B vga_lockvc();
.br
.B "if (vga_oktowrite()) {"
.br
.BR " " "/* Register operations. */"
.br
.B } else {
.br
.BR " " "/* Registers can not be used. Alternative action. */"
.br
.B }
.br
.B vga_unlockvc();
.SH ADVANCED NOTES
.SS Installation
Background capability is enabled in svgalib by setting
.B BACKGROUND=y
and
disabled by commenting
.B #BACKGROUND=y in
.I Makefile.cfg
before compiling svgalib. Background capable
svgalib is more stable with all programs. Programs do not have to use
background abilities even when they are available. As of this writing, all
precompiled svgalib binaries are background capable by default.
.B NOTICE: proc-fs must be mounted for background capability.
.SS Status of the background feature
Background capability in svgalib is in an early stagei of development.
There has been done lot of work for it, but probably not everything will work
perfectly. This applies only to programs which actually enabled background running
with
.BR vga_runinbackground (3).
The
.BR vga_drawline (3),
.BR vga_drawpixel (3),
.BR vga_getclolors (3),
.BR vga_getpixel (3),
.BR vga_screenoff (3),
.BR vga_screenon (3),
.BR vga_setegacolor (3),
.BR vga_setrgbcolor (3),
.BR vga_setcolor (3),
.BR vga_setpage "(3) and "
.BR vga_clear (3)
functions appear to work and calling
.BR vga_setmode (3)
is safe too but cannot change modes while in background. The remaining
svgalib and vgagl function should work too but are not well tested.
Calling accelerated functions will most probably cause harm though this is
worked on.
Please report problems to Pekka (see
.B AUTHOR
section).
.SS Programming within svgalib
When coding within svgalib,
there are same restrictions as in user programs.
SVGA registers can not be used while in background. The svgalibrary has
internal functions for locking and unlocking virtual console switching
.B __svgalib_dont_switch_vt_yet()
and
.BR __svgalib_is_vt_switching_needed() .
These
functions are not meant to be called from user program.
.BR vga_unlockvc (3)
can not
release vc switching if internal svgalib locking is used. This is for safety.
The procedure for registers are similar to the procedure for user programs:
.B "void vga_super_new_function(void) {"
.br
.B " __svgalib_dont_switch_vt_yet();"
.br
.B " if (vga_oktowrite()) {"
.br
.BR " " "/* Register operations. */"
.br
.B " } else {"
.br
.BR " " "/* Registers can not be used. Alternative action. */"
.br
.B " }"
.br
.B " __svgalib_is_vt_switching_needed();"
.br
.B "}"
.SH SEE ALSO
.BR svgalib (7),
.BR vgagl (7),
.BR libvga.config (5),
.BR bg_test (6),
.BR vga_accel (3),
.BR vga_bitblt (3),
.BR vga_blitwait (3),
.BR vga_fillblt (3),
.BR vga_hlinelistblt (3),
.BR vga_imageblt (3),
.BR vga_init (3),
.BR vga_lockvc (3),
.BR vga_oktowrite (3),
.BR vga_runinbackground_version (3),
.BR vga_safety_fork (3),
.BR vga_setchipset (3),
.BR vga_setpage (3),
.BR vga_setreadpage (3),
.BR vga_setwritepage (3),
.BR vga_unlockvc (3)
.SH AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The
function was implemented and documented by Pekka T. Alaruikka <alaruik@cc.hut.fi>
& Michael Friman <no email>.