Felisp
84436a5ae0
http://my.svgalib.org/svgalib/svgalib-1.9.25.tar.gz http://my.svgalib.org/svgalib/
602 lines
20 KiB
Groff
602 lines
20 KiB
Groff
.TH vga_accel 3 "27 July 1997" "Svgalib (>= 1.2.11)" "Svgalib User Manual"
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.SH NAME
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vga_accel \- calls the graphics accelerator
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.SH SYNOPSIS
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.B "#include <vga.h>"
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.BI "int vga_accel(unsigned " operation ", " ... );
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.SH DESCRIPTION
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This is the major function of the new accelerator interface which was sketched in
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version 1.2.3 (Michael: Hmm, it must have been later) but was implemented much later.
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The main goal is to define functions that can be used as part of
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certain kinds of interesting graphical operations (not necessarily
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interesting primitives on their own). Obvious useful primitives
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in their own are FillBox, ScreenCopy, DrawHLineList (solid polygon),
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DrawLine.
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An interesting purpose is the fast drawing of color bitmaps, both
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straight and transparent (masked, certain color not written). For
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masked bitmaps ("sprites"), there is a number of possible methods,
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the availability of which depends on the chips. Caching in
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non-visible video memory is often useful. One way is to use a
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transparency color compare feature of a BITBLT chip, either
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transferring the image from system memory or cached in video memory.
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If transparency compare is not available, it may be possible to first
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clear (zeroe) the mask in the destination area, and then use BITBLT
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raster-operation to OR the image into the destination (this requires
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the mask color to be 0). A higher level (library) interface should
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control this kind of operation.
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.I vga.h
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contains several macros which may be used for
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.IR operation .
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Most of them accept
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several optional arguments which you may specify after them. The
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.BR accel (6)
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svgalib demo shows basic usage of this function. The function returns -1 if the
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operation is
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not available and 0 if it is (or better: wasi and could be performed).
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Currently the following parameters for
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.B vga_accel()
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are defined:
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.TP
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.BI "vga_accel(ACCEL_FILLBOX, int " x ", int " y ", int " w ", int " h )
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Simple solid fill of a box at pixels
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.IR x ", " y " with width " w " and height " h
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in the current foreground color
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.TP
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.BI "vga_accel(ACCEL_SCREENCOPY, int " x1 ", int " y1 ", int " x2 ", int " y2 ", int " w ", int " h )
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Simple screen-to-screen blit. It copies a box of width
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.IR w " and height " h
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pixels from position
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.IR x1 ", " y1
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to position
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.IR x2 ", " y2 .
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You may assume that the copy is non corrupting in case of overlapping source and destination
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areas.
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.TP
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.BI "vga_accel(ACCEL_SCREENCOPYMONO, int " x1 ", int " y1 ", int " x2 ", int " y2 ", int " w ", int " h )
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Monochrome screen-to-screen blit. It copies a box of width
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.IR w " and height " h
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pixels from position
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.IR x1 ", " y1
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to position
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.IR x2 ", " y2 .
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However, each pixel will all bits set to 0 is drawn in the background color, each pixel with all
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bits set to 1 is drawn in the foreground color. To allow many different architectures supporting
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this routine, behaviour is undefined for other values. Bitmap transparency might be supported
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as well.
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You should not expect
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.B ACCEL_SCREENCOPYBITMAP
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handling overlapping screen areas gracefully.
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.TP
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.BI "vga_accel(ACCEL_PUTIMAGE, int " x ", int " y ", int " w ", int " h ", void *" p )
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Straight image transfer. It fills the given box with the data in memory area
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.IR p .
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The memory buffer must contain the pixels in the same representation as used in the vga memory,
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starting at the top left corner, from left to right, and then, line by line, from up to down,
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without any gaps and interline spaces.
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.TP
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.BI "vga_accel(ACCEL_DRAWLINE, int " x1 ", int " y1 ", int " x2 ", int " y2 ))
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General line draw. Draws a line from
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.IR x1 ", " y1
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to position
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.IR x2 ", " y2 " in the foreground color."
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You should not expect the reverse line from
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.IR x2 ", " y2
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to position
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.IR x1 ", " y1 " to use the exact same pixels on the screen."
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Several, esp. hardware, algorithms tend to yield to surprising results.
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.TP
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.BI "vga_accel(ACCEL_SETFGCOLOR, int " color )
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Sets foreground color. It is used by most other draw commands.
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.TP
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.BI "vga_accel(ACCEL_SETBGCOLOR, int " color )
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Set background color. It is used by draw commands which might also
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.TP
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.BI "vga_accel(ACCEL_SETTRANSPARENCY, int " mode ", " ... )
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Set transparency mode, see the table below for an explanation parameters.
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.TP
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.BI "vga_accel(ACCEL_SETRASTEROP, int " mode )
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Set raster-operation, see the table below for an explanation of parameters.
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.TP
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.BI "vga_accel(ACCEL_PUTBITMAP, int " x ", int " y ", int " w ", int " h ", void *" p )
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Color-expand bitmap. This works similar to
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.B ACCEL_PUTIMAGE
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but the bitmap
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.I *p
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is a one bit bitmap.
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Each pixel related to a set bit in
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.I *p
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is drawn in the foreground color, the other pixels are drawn in the background color.
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Each byte at
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.I *p
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contains 8 pixels.
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The lowest order bit of each byte is leftmost on the screen
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(contrary to the VGA tradition), irrespective of the bitmap
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bit order flag. Each scanline is aligned to a multiple of
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32-bits.
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If the transparency mode is enabled (irrespective of the
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transparency color), then bits that are zero in the bitmap
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are not written (the background color is not used).
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.TP
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.BI "vga_accel(ACCEL_SCREENCOPYBITMAP, int " x1 ", int " y1 ", int " x2 ", int " y2 ", int " w ", int " h )
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Color-expand from screen. This works similar to
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.B ACCEL_PUTBITMAP
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but the bitmap
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lies at position
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.IR x1 ", " y1
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and the destination box at
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.IR x2 ", " y2.
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Alas, the sizes of the pixels in both bitmap are different. The bitmap
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.I *p
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must have the format corresponding to
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.B ACCEL_PUTBITMAP
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but will start at the screen memory location where
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the pixel
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.RI ( x1 ", " y1 )
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would be (probably in off screen memory).
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In modes where pixel will not start at byte boundaries (typically those with less then
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256 colors), the pixel
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.RI ( x1 ", " y1 )
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must start at a byte boundary (for example in a 16 color mode (4bpp rather than 8bpp for
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256 colors) this means that
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.I x1
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should be an even number).
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The easiest way to achieve this is probably to choose
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.IB x1 " == 0"
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in these situations.
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You should not expect
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.B ACCEL_SCREENCOPYBITMAP
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handling overlapping screen areas gracefully.
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.TP
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.BI "vga_accel(ACCEL_DRAWHLINELIST, int " y ", int " n ", int *" x1 ", int *" x2 )
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Draw horizontal spans. Each of the
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.IR *x1 " and " *x2
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arrays contains
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.I n
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x-coordinate pairs. Starting with a horizontal line from
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.IR *x1 , y " to " *x2 , y
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consecutive horizontal lines (with increasing
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.I y
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values) are drawn using the start and end points in
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.IR *x1 " and " *x2 .
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This is usually a very quick operation and useful to draw arbitrary polygons (when the
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accelerator cannot do an arbitrary polygon fill itself).
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.TP
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.BI "vga_accel(ACCEL_POLYLINE, int " flag ", int " n ", unsigned short *" coords )
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draws a contiguous line through the
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.I n
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points listed in
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.IR *coords .
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.I *coords
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contains
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.I n
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pairs of shorts, the first is the x coordinate, the second is the y coordinate.
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Normally
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.I
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flag
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should have the value
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.BR "ACCEL_START | ACCEL_END" .
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However, if the evaluation of the points is costly, you can mix calculations and drawings.
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Your first call to
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.BI "vga_accel(ACCEL_POLYLINE, " ... )
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must have
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.B ACCEL_START
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set. This will initialize the accelerator. If you do not specify
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.BR ACCEL_END ,
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you can (actually you have to) follow your call with another
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.BI "vga_accel(ACCEL_POLYLINE, " ... )
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call which will give additional points to connect.
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It is important that no other operations (even no color settings) take place
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between a call with
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.BR ACCEL_START " and the one with the corresponding " ACCEL_END .
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Because of this, it is also important that you lock the console with
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.BR vga_lockvc (3)
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and
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.BR vga_unlockvc (3),
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s.t. you cannot be interrupted by a console switch.
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It is allowed not to set
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.B ACCEL_END
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for your last call to
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.BI "vga_accel(ACCEL_POLYLINE, " ... ). This will not draw the last pixel of the last
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line which is important for some raster operations when drawing closed polygons.
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The accelerator will automatically deinitialize when called with another operation in
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this situation.
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It is undefined what happens when you specify other values for
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.I flag
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and when your polyline contains only a single point. The line segments must also not
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be of length zero.
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For implementors: In conjunction with raster operations
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.RB ( ROP_XOR ", " ROP_INV )
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it is important that endpoints of inner line section are only drawn once. If you cannot achieve
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that, you must signal that this function cannot be used in conjunction with raster operations.
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In this case it is valid to always draw all points of the line segments including the endpoints
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regardless of the existence of a
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.B ACCEL_END
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parameter.
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.TP
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.BI "vga_accel(ACCEL_POLYHLINE, int " flag ", int " y ", int " n ", unsigned short *" xcoords )
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This function combines the features of
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.B ACCEL_POLYLINE
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and
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.BR ACCEL_DRAWHLINELIST .
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Starting in row
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.I y
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horizontal lines are drawn from top to bottom. For each horizontal scanline the
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.I *coords
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array will contain a number
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.I m
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followed by
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.I m
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x coordinates in left to right order. Horizontal lines are drawn between the first and the
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second, the third and the fourth x coordinates, and so on. If the
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.I m
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coordinates are exhausted,
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.I y
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is increased, a new number
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.I m
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is read from the
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.I *coords
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array and operation continues.
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This procedure is done for
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.I n
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scan lines.
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In addition there is a
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.I flag parameter which works similar to
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.BR ACCEL_POLYLINE .
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Your first call to
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.B ACCEL_DRAWHLINELIST
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must have the
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.B ACCEL_START
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bit set for proper initialization. The
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.I y
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parameter is ignored when
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.B ACCEL_START
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is not given.
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On contrary to
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.B ACCEL_POLYLINE
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it is required that the last call has the
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.B ACCEL_END
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bit set.
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The function is intended for drawing complex filled polygons using horizontal scanlines.
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By issuing small and fast calls for few scanlines only it is possible to intermix drawing and
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calculations.
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The operation of
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.B ACCEL_POLYHLINE
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is undefined if the x coordinates are not sorted from left to right or there are zero length
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segments in any scan line or if
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.IR n " or one of the " m
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counters are zero, or one of the
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.IR m 's
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is not even.
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.TP
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.BI "vga_accel(ACCEL_POLYFILLMODE, " onoff )
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Switches polygon fill mode on
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.RI ( onoff " non-zero)
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or off.
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When in polygon fill mode,
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.BR ACCEL_DRAWLINE " and " ACCEL_POLYLINE
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will only draw a single point on each scanline of each line segment.
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.B ACCEL_SCREENCOPYMONO
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will horizontally scan it's source area and start drawing in the foreground color when it
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encounters a set pixel. When the next pixel is encountered, it will start using the background
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color and so on.
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This can be used for hardware filled polygons:
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.RS
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.IP 1.
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Enable polygon fill mode.
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.IP 2.
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Fill an offscreen rectangular area with a the color with all bits zero (usually black).
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.IP 3.
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Draw a (usually closed) polygon outline in this offscreen area in the color with all bits set
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(usually white). To get the proper bits set for the polygon outline, it is recommended
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to use
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.B ROP_XOR
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s.t. outlines intersecting in a single point are handled correctly. To ensure that polygon
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corners are handled right, both start and end points must be drawn (in
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.B ROP_XOR
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mode). Thus it is best to use
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.B ACCEL_DRAWLINE
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instead of
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.BR ACCEL_POLYLINE .
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Finally, skip drawing all horizontal lines (which would confuse
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.BR ACCEL_SCREENCOPYMONO ).
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.IP 4.
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Set fore- and background colors, raster operation, bitmap transparency to those you want for
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your polygon.
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.IP 5.
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Use
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.B ACCEL_SCREENCOPYMONO
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to copy the offscreen pattern to the screen.
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.RE
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.IP
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The rasteroperations and transparency which are signalled to be supported for
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.B ACCEL_POLYFILLMODE
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by
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.BR vga_ext_set (3)
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are actually meant to apply to the last
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.B ACCEL_SCREENCOPYMONO
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call.
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Because this polygon drawing uses more screen read/write operations it is probably slower
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than using
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.B ACCEL_DRAWHLINELIST
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or
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.BR ACCEL_POLYHLINE
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for drawing a polygon scanline by scanline. However, it is easier to use and it will work
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mostly without intervention of the CPU which can do other calculations then. See
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.B BUGS
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below.
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It is unspecified if the left or right end points of the scanlines are drawn, and most
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probably some cards (like Mach32) will omit them on one end, at least. Because of that you
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should always draw the boundary line in the fill color (or another color) after filling the
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polygon.
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.TP
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.BI "vga_accel(ACCEL_SETMODE, " mode )
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Set blit strategy. There are two choices for
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.IR mode ,
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namely
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.BR BLITS_SYNC " and " BLITS_IN_BACKGROUND .
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The first ensures that a
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.B vga_accel()
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call only returns when the accelerator has finished its operation. The second
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allows for an immediate return and thus allows parallel operation of the CPU and the
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accelerator. Consecutive accelerator operations will wait for
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each other to complete (and block if necessary). However, direct screen memory
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access (also when done implicitly by some call to an svgalib function) may find any intermediate
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state in vga memory or even corrupt the running accelerator operation.
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.TP
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.BI vga_accel(ACCEL_SYNC)
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Wait for accelerator to finish when in
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.B vga_accel(BLITS_IN_BACKGROUND)
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mode.
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.TP
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.BI "vga_accel(ACCEL_SETOFFSET, int " address )
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set a screen offset as
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.BI vga_setdisplaystart (3)
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does. The same restrictions for this function as reported by
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.BI vga_getmodeinfo (3)
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apply to
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.RI address.
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Whenever the video screen offset is modified, the accelerator's offset will follow. However
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you can modify it later with this function.
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.PP
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The following
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.I mode
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values are defined for
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.BI "vga_accel(ACCEL_SETTRANSPARENCY, int " mode ", " ... )
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.TP
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.BI "vga_accel(ACCEL_SETTRANSPARENCY, ENABLE_TRANSPARENCY_COLOR, int " color )
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Whenever one of the
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.B vga_accel()
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operations would draw a pixel in color
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.IR color ,
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no operation is performed and the destination pixel is left unchanged. In fact
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that color is defined to be transparent.
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.TP
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.BI "vga_accel(ACCEL_SETTRANSPARENCY, DISABLE_TRANSPARENCY_COLOR)"
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disables the previous functionality.
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.TP
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.BI "vga_accel(ACCEL_SETTRANSPARENCY, ENABLE_BITMAP_TRANSPARENCY)"
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in the bitmap expanding operations
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.BR ACCEL_PUTBITMAP " and " ACCEL_SCREENCOPYBITMAP
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whenever a non set bit is encountered, to not perform any draw operation. The 0 bits
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do not draw in the background color. Instead they are defined to be transparent.
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.TP
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.BI "vga_accel(ACCEL_SETTRANSPARENCY, DISABLE_BITMAP_TRANSPARENCY)"
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disables the previous functionality.
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.PP
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The following
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.I mode
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values are defined for
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.BI "vga_accel(ACCEL_SETRASTEROP, int " mode )
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.TP
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.BI "vga_accel(ACCEL_SETRASTEROP, ROP_COPY)
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Straight copy. Pixels drawn by
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.B vga_accel()
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replace the destination.
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.TP
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.BI "vga_accel(ACCEL_SETRASTEROP, ROP_OR)
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Logical or. Pixels drawn by
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.B vga_accel()
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are logical (bitwise) ored to the destination.
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.TP
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.BI "vga_accel(ACCEL_SETRASTEROP, ROP_AND)
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Logical and. Pixels drawn by
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.B vga_accel()
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are logical (bitwise) anded to the destination.
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.TP
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.BI "vga_accel(ACCEL_SETRASTEROP, ROP_XOR)
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Logical exclusive or. Pixels drawn by
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.B vga_accel()
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are logical (bitwise) exclusive ored to the destination (bits set in the drawn pixels
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flip those pits in the destination).
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.TP
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.BI "vga_accel(ACCEL_SETRASTEROP, ROP_INV)
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Inversion. Pixels drawn by
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.B vga_accel()
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are inverted. Which color is drawn is actually ignored. Any pixel which would be
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overwritten is simply inverted (bitwise) instead.
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.PP
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.B IMPORTANT!
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Please note that a 0 returned by
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.BI "vga_accel(ACCEL_SETTRANSPARENCY, int " mode ", " ... )
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and
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.BI "vga_accel(ACCEL_SETRASTEROP, int " mode )
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simply means that the set function is available (and thus probably
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.I some
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of above features) but only partial functionality may be available.
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The
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.BR VGA_AVAIL_ROPMODES " and " VGA_AVAIL_TRANSMODES
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subfunctions of
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.BR vga_ext_set (3)
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allow you to check for valid parameters. The
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.BR VGA_AVAIL_ROP " and " VGA_AVAIL_TRANSPARENCY
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subfunctions return which of the
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.B vga_accel
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operations are actually affected by these set functions.
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.PP
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Instead of calling
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.B vga_accel()
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for each operation to find out if it is supported, you can call:
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.B "#include <vga.h>"
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.BI "int vga_ext_set(VGA_EXT_AVAILABLE, VGA_AVAIL_ACCEL)"
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When the logical bitwise and of the return value with one of the following predefined
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(one bit set only) integer constants is non zero, the corresponding operation is available:
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.BR ACCELFLAG_FILLBOX ,
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.BR ACCELFLAG_SCREENCOPY ,
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.BR ACCELFLAG_PUTIMAGE ,
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.BR ACCELFLAG_DRAWLINE ,
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.BR ACCELFLAG_SETFGCOLOR ,
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.BR ACCELFLAG_SETBGCOLOR ,
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.BR ACCELFLAG_SETTRANSPARENCY ,
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.BR ACCELFLAG_SETRASTEROP ,
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.BR ACCELFLAG_PUTBITMAP ,
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.BR ACCELFLAG_SCREENCOPYBITMAP ,
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.BR ACCELFLAG_DRAWHLINELIST ,
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.BR ACCELFLAG_SETMODE " and "
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.BR ACCELFLAG_SYNC .
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In addition, calling
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.B "#include <vga.h>"
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.BI "int vga_ext_set(VGA_EXT_AVAILABLE, VGA_AVAIL_TRANSPARENCY)"
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or
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.BI "int vga_ext_set(VGA_EXT_AVAILABLE, VGA_AVAIL_ROP)"
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does
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.B not
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list the supported values for raster operations and transparency but instead
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returns the
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.BR ACCELFLAG_
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values for the accelerator operations which respond the raster operation resp. transparency
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settings.
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.PP
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The availability of the operations will usually depend on the current video mode selected.
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You should not try to use them or check for availability prior to selecting the mode you
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|
want to use with
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.BR set_mode (3).
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.SH BUGS
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I found the Mach32 buggy in that it occasionally omits drawing last pixels of lines when
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|
in polygon fill modes (that means, a single point for the last scanline touched by a line).
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Obviously this confuses the polygon fill hardware. However, screen corruption will always be
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|
restricted to a small area as
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.B ACCEL_SCREENCOPYMONO
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|
will work only on a limited area. It is not clear if this is a driver error, but it seems
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|
to be a hardware bug, and I don't know a clutch to avoid it yet. In case you experience problems
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with certain applications, try
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.B blit nopolyfillmode
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|
in the configuration file or the SVGALIB_CONFIG
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|
environment variable.
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You must ensure that the given screen coordinates lie in screen memory. Actually you may
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not really be sure how offscreen areas are handled, you can only really trust that coordinates
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|
which are visible are supported. For example, the Mach32 restricts the allowable x and
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y coordinates to the range -512 .. 1535. However, even on a 1MB VGA memory card, the offscreen
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point (0, 1599) would identify a valid screen memory location (if you could use it).
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Where supported, the
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.BI "vga_accel(ACCEL_SETOFFSET, " ... )
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|
directive might help to ease things a bit in such situations.
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|
Svgalib's accelerator support is a mess. Right now, only the Ark, the Cirrus, the
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|
Chips&Technologies, and the Mach32 svga drivers
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|
really support this function. The Mach32 still also supports the
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old style accelerator functions
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|
.BR vga_bitblt (3),
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.BR vga_blitwait (3),
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|
.BR vga_fillblt (3),
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|
.BR vga_hlinelistblt "(3) and "
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|
.BR vga_imageblt (3)
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|
which were first designed for the Cirrus cards and thus the Mach32 has its problems
|
|
emulating them. The
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.B gl_
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|
functions use the accelerator to some extend. Currently the use both
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|
the new and the old style accelerator. You should avoid mixing calls of the new and the old
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|
style kinds.
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These functions are not well tested. You should expect weird bugs. In any case, the
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accelerator is of not much use in many typical svgalib applications. Best if you are
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not using them.
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.B BEWARE!
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|
You should not use the graphics accelerator together with the background feature of
|
|
.BR vga_runinbackground (3).
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|
However, you can try using
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|
.BR vga_lockvc (3)
|
|
to lock the vc prior to using the accelerator.
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|
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|
The Mach32 driver does this on it's own, and even keeps the console locked while background
|
|
accelerator functions are in progress. Other drivers might not be as graceful.
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.SH SEE ALSO
|
|
|
|
.BR svgalib (7),
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|
.BR vgagl (7),
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|
.BR libvga.config (5),
|
|
.BR accel (6),
|
|
.BR vga_bitblt (3),
|
|
.BR vga_blitwait (3),
|
|
.BR vga_ext_set (3),
|
|
.BR vga_fillblt (3),
|
|
.BR vga_getmodeinfo (3),
|
|
.BR vga_hlinelistblt (3),
|
|
.BR vga_imageblt (3),
|
|
.BR vga_runinbackground (3),
|
|
.BR vga_runinbackground_version (3)
|
|
.SH AUTHOR
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|
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|
This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The
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|
exact source of the referenced function as well as of the original documentation is
|
|
unknown.
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|
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|
It is very likely that both are at least to some extent are due to
|
|
Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.
|
|
|
|
Occasionally this might be wrong. I hereby
|
|
asked to be excused by the original author and will happily accept any additions or corrections
|
|
to this first version of the svgalib manual.
|