.TH gl_wtriangle 3 "2 Aug 1997" "Svgalib (>= 1.2.11)" "Svgalib User Manual" .SH NAME gl_wtriangle \- draw a shadowed pixmap mapped on a triangle .SH SYNOPSIS .B #include .B typedef struct { .br .BI " unsigned char *" bitmap1 ; .br .BI " unsigned char *" bitmap2 ; .br .BI " int " bf ; .br .BI "} " TD_tridata ; .BI "void gl_wtriangle(int " x0 ", int " y0 ", int " xd0 ", int " yd0 ", int " z0 .BI ", int " x1 ", int " y1 ", int " xd1 ", int " yd1 ", int " z1 .BI ", int " x2 ", int " y2 ", int " xd2 ", int " yd2 ", int " z2 ", TD_tridata *" tri ); .SH DESCRIPTION Draws a triangle at points 0, 1, 2 by mapping the pixmaps defined in the .B TD_triangle structure into the triangle. The .IR xd " and " yd values represent the triangle on the bitmap and the .IR x " and " y values represent the triangle on the screen. The .I z values represent an additional value which will be added to the color that is looked up from the pixmap data. Once again, if the current context is more than 8 bits then the result is interpreted as an index to the same lookup table. See .BR gl_triangle (3) for more details on shadowing. .B gl_wtriangle is used to draw wrapped surfaces .B with shadowing interpolation. The function .BR gl_swtriangle (3) does it without shadowing. .I bitmap1 defines the back side of the triangle, .I bitmap2 the front. The .I bf value is used to tell the routine to draw the backside if it is facing the other way. .I bf tells which way the triangle should be facing to show the front, since you will more than likely require both combinations. .IB bf " = 2" defines the back to be drawn when the points are arranged clockwise, .IB bf " = 3" defines the back to be drawn when the points are arranged counter clockwise, .IB bf " = -1" will probably always draw the front. Beware, these functions are not a direct part of the svgalib library. Instead their source is part of svgalib and can be found in the .I threeDkit/ subdirectory of the original svgalib distribution. However, it is not installed in the system by default, s.t. it is unclear where you can find it if your svgalib was installed by some linux distribution. In case of any such problem, simply get an svgalib distribution from the net. Yo don't need to install it. Just .B make in the .I threeDkit/ subdirectory. As of this writing, .I svgalib-1.2.12.tar.gz is the latest version and can be retrieved by ftp from .IR "sunsite.unc.edu" " at " "/pub/Linux/libs/graphics" and .IR "tsx-11.mit.edu" " at " "/pub/linux/sources/libs" which will most probably be mirrored by a site close to you. The functions are defined in the .IR tri.o " and " triangl.o files (or their resp. sources) which you must link to your program. .SH SEE ALSO .BR vgagl (7), .BR svgalib (7), .BR threedkit (7), .BR gl_striangle (3), .BR gl_swtriangle (3), .BR gl_triangle (3), .BR gl_trigetcolorlookup (3), .BR gl_trisetcolorlookup (3), .BR gl_trisetdrawpoint (3), .BR plane (6), .BR wrapdemo (6). .SH AUTHOR This manual page was edited by Michael Weller . The demos, the initial documentation and the whole threedkit stuff was done by Paul Sheer . Paper mail: .RS Paul Sheer .br P O BOX 890507 .br Lyndhurst .br Johannesburg 2106 .br South Africa .RE Donations (by check or postal order) will be appreciated and will encourage further development of this software. However this is strictly on a voluntary basis where this software falls under the GNU LIBRARY GENERAL PUBLIC LICENSE.