/* Framebuffer Graphics Libary for Linux, Copyright 1993 Harm Hanemaayer */ /* scale.c Scaling routine */ #include #include #include "inlstring.h" /* include inline string operations */ #include "vgagl.h" #include "def.h" static inline int muldiv64(float m1, float m2, float d) { return m1 * m2 / d; } /* This is a DDA-based algorithm. */ /* Iteration over target bitmap. */ void gl_scalebox(int w1, int h1, void *_dp1, int w2, int h2, void *_dp2) { uchar *dp1 = _dp1; uchar *dp2 = _dp2; int xfactor; int yfactor; if (w2 == 0 || h2 == 0) return; xfactor = muldiv64(w1, 65536, w2); /* scaled by 65536 */ yfactor = muldiv64(h1, 65536, h2); /* scaled by 65536 */ switch (BYTESPERPIXEL) { case 1: { int y, sy; sy = 0; for (y = 0; y < h2;) { int sx = 0; uchar *dp2old = dp2; int x; x = 0; while (x < w2 - 8) { *(dp2 + x) = *(dp1 + (sx >> 16)); sx += xfactor; *(dp2 + x + 1) = *(dp1 + (sx >> 16)); sx += xfactor; *(dp2 + x + 2) = *(dp1 + (sx >> 16)); sx += xfactor; *(dp2 + x + 3) = *(dp1 + (sx >> 16)); sx += xfactor; *(dp2 + x + 4) = *(dp1 + (sx >> 16)); sx += xfactor; *(dp2 + x + 5) = *(dp1 + (sx >> 16)); sx += xfactor; *(dp2 + x + 6) = *(dp1 + (sx >> 16)); sx += xfactor; *(dp2 + x + 7) = *(dp1 + (sx >> 16)); sx += xfactor; x += 8; } while (x < w2) { *(dp2 + x) = *(dp1 + (sx >> 16)); sx += xfactor; x++; } dp2 += w2; y++; while (y < h2) { int l; int syint = sy >> 16; sy += yfactor; if ((sy >> 16) != syint) break; /* Copy identical lines. */ l = dp2 - dp2old; __memcpy(dp2, dp2old, l); dp2old = dp2; dp2 += l; y++; } dp1 = _dp1 + (sy >> 16) * w1; } } break; case 2: { int y, sy; sy = 0; for (y = 0; y < h2;) { int sx = 0; uchar *dp2old = dp2; int x; x = 0; /* This can be greatly optimized with loop */ /* unrolling; omitted to save space. */ while (x < w2) { *(unsigned short *) (dp2 + x * 2) = *(unsigned short *) (dp1 + (sx >> 16) * 2); sx += xfactor; x++; } dp2 += w2 * 2; y++; while (y < h2) { int l; int syint = sy >> 16; sy += yfactor; if ((sy >> 16) != syint) break; /* Copy identical lines. */ l = dp2 - dp2old; __memcpy(dp2, dp2old, l); dp2old = dp2; dp2 += l; y++; } dp1 = _dp1 + (sy >> 16) * w1 * 2; } } break; case 3: { int y, sy; sy = 0; for (y = 0; y < h2;) { int sx = 0; uchar *dp2old = dp2; int x; x = 0; /* This can be greatly optimized with loop */ /* unrolling; omitted to save space. */ while (x < w2) { *(unsigned short *) (dp2 + x * 3) = *(unsigned short *) (dp1 + (sx >> 16) * 3); *(unsigned char *) (dp2 + x * 3 + 2) = *(unsigned char *) (dp1 + (sx >> 16) * 3 + 2); sx += xfactor; x++; } dp2 += w2 * 3; y++; while (y < h2) { int l; int syint = sy >> 16; sy += yfactor; if ((sy >> 16) != syint) break; /* Copy identical lines. */ l = dp2 - dp2old; __memcpy(dp2, dp2old, l); dp2old = dp2; dp2 += l; y++; } dp1 = _dp1 + (sy >> 16) * w1 * 3; } } break; case 4: { int y, sy; sy = 0; for (y = 0; y < h2;) { int sx = 0; uchar *dp2old = dp2; int x; x = 0; /* This can be greatly optimized with loop */ /* unrolling; omitted to save space. */ while (x < w2) { *(unsigned *) (dp2 + x * 4) = *(unsigned *) (dp1 + (sx >> 16) * 4); sx += xfactor; x++; } dp2 += w2 * 4; y++; while (y < h2) { int l; int syint = sy >> 16; sy += yfactor; if ((sy >> 16) != syint) break; /* Copy identical lines. */ l = dp2 - dp2old; __memcpy(dp2, dp2old, l); dp2old = dp2; dp2 += l; y++; } dp1 = _dp1 + (sy >> 16) * w1 * 4; } } break; } }