2023-11-23 00:11:45 +01:00
|
|
|
/*
|
|
|
|
|
|
|
|
3DKIT version 1.3
|
|
|
|
High speed 3D graphics and rendering library for Linux.
|
|
|
|
|
|
|
|
Copyright (C) 1996, 1997 Paul Sheer psheer@icon.co.za
|
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU Library General Public
|
|
|
|
License as published by the Free Software Foundation; either
|
|
|
|
version 2 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Library General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Library General Public
|
|
|
|
License along with this library; if not, write to the Free
|
|
|
|
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
|
|
|
MA 02111-1307, USA
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef QUICK_MATH_H
|
|
|
|
#define QUICK_MATH_H
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
#ifndef SVGALIB
|
|
|
|
#include "../config.h"
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef PI
|
|
|
|
#define PI 3.14159265358979323846
|
|
|
|
#endif
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
double x, y, z;
|
|
|
|
} Vec;
|
|
|
|
|
|
|
|
|
|
|
|
#define sqr(x) ((x)*(x))
|
|
|
|
|
|
|
|
#define fswap(a, b) \
|
|
|
|
{ \
|
|
|
|
double __t_var = (a); \
|
|
|
|
(a) = (b); \
|
|
|
|
(b) = __t_var; \
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#define swap(a, b) \
|
|
|
|
{ \
|
|
|
|
int __t_var = (a); \
|
|
|
|
(a) = (b); \
|
|
|
|
(b) = __t_var; \
|
|
|
|
}
|
|
|
|
|
|
|
|
#define max(x,y) (((x) > (y)) ? (x) : (y))
|
|
|
|
#define min(x,y) (((x) < (y)) ? (x) : (y))
|
|
|
|
|
2023-11-23 00:38:42 +01:00
|
|
|
#ifdef __GNUC__
|
2023-11-23 00:11:45 +01:00
|
|
|
|
|
|
|
double fsqr (double x);
|
|
|
|
int lsqr (int x);
|
|
|
|
double fmax (double a, double b);
|
|
|
|
double fmin (double a, double b);
|
|
|
|
double fsgn (double a);
|
|
|
|
double dot (Vec a, Vec b);
|
|
|
|
Vec cross (Vec a, Vec b);
|
|
|
|
Vec plus (Vec a, Vec b);
|
|
|
|
Vec minus (Vec a, Vec b);
|
|
|
|
Vec times (Vec a, double f);
|
|
|
|
double norm (Vec a);
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
extern inline double fsqr (double x)
|
|
|
|
{
|
|
|
|
return x * x;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline int lsqr (int x)
|
|
|
|
{
|
|
|
|
return (int) x *x;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline double fmax (double a, double b)
|
|
|
|
{
|
|
|
|
return max (a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline double fmin (double a, double b)
|
|
|
|
{
|
|
|
|
return min (a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline double fsgn (double a)
|
|
|
|
{
|
|
|
|
return (a == 0.0 ? 0.0 : (a > 0.0 ? 1.0 : -1.0));
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline double dot (Vec a, Vec b)
|
|
|
|
{
|
|
|
|
return a.x * b.x + a.y * b.y + a.z * b.z;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline Vec cross (Vec a, Vec b)
|
|
|
|
{
|
|
|
|
Vec c;
|
|
|
|
c.x = a.y * b.z - a.z * b.y;
|
|
|
|
c.y = a.z * b.x - a.x * b.z;
|
|
|
|
c.z = a.x * b.y - a.y * b.x;
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline Vec plus (Vec a, Vec b)
|
|
|
|
{
|
|
|
|
Vec c;
|
|
|
|
c.x = a.x + b.x;
|
|
|
|
c.y = a.y + b.y;
|
|
|
|
c.z = a.z + b.z;
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline Vec minus (Vec a, Vec b)
|
|
|
|
{
|
|
|
|
Vec c;
|
|
|
|
c.x = a.x - b.x;
|
|
|
|
c.y = a.y - b.y;
|
|
|
|
c.z = a.z - b.z;
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline Vec times (Vec a, double f)
|
|
|
|
{
|
|
|
|
Vec c;
|
|
|
|
c.x = a.x * f;
|
|
|
|
c.y = a.y * f;
|
|
|
|
c.z = a.z * f;
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern inline double norm (Vec a)
|
|
|
|
{
|
|
|
|
return sqrt (sqr (a.x) + sqr (a.y) + sqr (a.z));
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void orth_vectors (Vec X, Vec * r1, Vec * r2, double r);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|