* exwm-core.el (exwm--make-emacs-idle-for): Removed.
* exwm-workspace.el (exwm-workspace--switch-count): New variable.
(exwm-workspace-switch): Increase exwm-workspace--switch-count when
necessary; Remove the call to exwm--make-emacs-idle-for.
(exwm-workspace--on-focus-in): Consume exwm-workspace--switch-count.
* exwm-workspace.el (exwm-workspace--on-focus-in): Close active minibuffer.
* exwm-workspace.el (exwm-workspace-switch): An active minibuffer on another
workspace might cause problems for input. Closing it should be
sufficient.
* exwm-input.el (exwm-input--on-KeyPress-line-mode, exwm-input-prefix-keys):
Allow users to disable 'C-c' prefixed keys; Add 'C-c' to / remove 'M-!'
from the default prefix keys.
* exwm-workspace.el (exwm-workspace--x-create-frame, exwm-workspace--init):
Advice `x-create-frame' to prevent it from hanging EXWM, making e.g.
speedbar working.
* exwm-floating.el (exwm-floating--set-floating): Remove the now unnecessary
request that sets override-redirect on floating frames.
to its buffer
* exwm-workspace.el (exwm-workspace-show-all-buffers, exwm-workspace-switch)
(exwm-workspace-move-window, exwm-workspace-switch-to-buffer): Show buffers
on other workspaces if `exwm-workspace-show-all-buffers' is non-nil.
* exwm-layout.el (exwm-layout-show-all-buffers, exwm-layout--refresh): Allow
moving an X window by switch to its corresponding buffer from another
workspace when `exwm-layout-show-all-buffers' is non-nil.
* exwm.el (exwm--ido-buffer-window-other-frame): Handle the case when
`exwm-layout-show-all-buffers' is non-nil.
* exwm-floating.el (exwm-floating--set-floating): Handle the case when
*scratch* buffer is killed.
* exwm-workspace.el (exwm-workspace-switch-to-buffer): Renamed from
`exwm-workspace-switch-to-window' to better reflect its role.
* exwm-workspace.el (exwm-workspace-move-window): Hide buffer on the original
Emacs window when moving an X window to the current workspace.
* exwm-workspace.el: New function exwm-workspace-switch-to-window for
interactively moving an X window on another workspace to the current one.
When Emacs is invoked as `emacsclient -a '' -c`, it creates a frame that can
be deleted without any prompt. This commit removes the `client` parameter from
that frame to avoid such inconvenience.
* exwm.el (exwm--on-ClientMessage): Handle fullscreen requests
for frames.
(exwm-init): Initialize workspaces after unlocking events.
* exwm-workspace.el (exwm-workspace--init): Create frames as
invisible, then make them visible only once their OverrideRedirect
property has been set.
* exwm-randr.el (exwm-randr--refresh): New frame parameter
`exwm-geometry'.
* exwm-layout.el (exwm-layout--set-frame-fullscreen): New
function.
The Emacs code is buggy, see https://github.com/ch11ng/exwm/issues/39https://github.com/ch11ng/exwm/pull/42
This commit should fix most input focus bugs (especially those related to
floating windows). The actual settings of input focus are delayed to exclude
redundant event. Dead code since this commit is removed.
This commit also fixes a bug for non-floating windows converted form floating
state. The workaround for `ido-mode` is also improved to properly handle
`exwm-mode` buffers.
* Fix input focus lost after moving window to another workspace
* Enhance `exwm-reset` to provide user a way to reset input focus when it's
lost unexpectedly
* Fix `exwm-reset`
* Make input mode buffer local
* Allow window to stay in `char-mode` while setting input focus to other window
or switching to other workspace
* Correct ConfigureNotify events sent to fullscreen windows.
* Exit fullscreen mode before switching workspace.
* Temporarily treat `xcb:Atom:_NET_WM_STATE_ABOVE` as
`xcb:Atom:_NET_WM_STATE_FULLSCREEN` since
a) "plugin-container" (Flash Player) seems only set this, and
b) it's not normally used by applications.
This makes fullscreen videos working in e.g. iceweasel.
* Prevent marking the end of a key sequence with a single `C-u'.
* Enable `C-u' prefix for key simulation since it's not possible for users to
define simulation keys starting with `C-u'.
* Make Emacs idle only after the visual parts are updated to prevent from
disturbing users.
* Should use '?\s' instead of '? '.