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fix #896, ignore fullscreen toggling at fading play/pause
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1 changed files with 0 additions and 11 deletions
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@ -623,17 +623,6 @@ class VideoFragment : ViewPagerFragment(), TextureView.SurfaceTextureListener, S
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}
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}
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}
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mView!!.video_play_outline.animate().alpha(if (isFullscreen && mIsPlaying) 0f else PLAY_PAUSE_VISIBLE_ALPHA).start()
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if (isFullscreen) {
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mHidePauseHandler.removeCallbacksAndMessages(null)
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} else {
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mHidePauseHandler.postDelayed({
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if (mExoPlayer?.currentPosition ?: 0 > 0) {
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mView!!.video_play_outline.animate().alpha(0f).start()
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}
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}, HIDE_PAUSE_DELAY)
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}
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}
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private fun getExtendedDetailsY(height: Int): Float {
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